CodeCommentStatement Constructores

Definición

Inicializa una nueva instancia de la clase CodeCommentStatement.

Sobrecargas

Nombre Description
CodeCommentStatement()

Inicializa una nueva instancia de la clase CodeCommentStatement.

CodeCommentStatement(CodeComment)

Inicializa una nueva instancia de la CodeCommentStatement clase utilizando el comentario especificado.

CodeCommentStatement(String)

Inicializa una nueva instancia de la CodeCommentStatement clase utilizando el texto especificado como contenido.

CodeCommentStatement(String, Boolean)

Inicializa una nueva instancia de la CodeCommentStatement clase utilizando el texto y la marca de comentario de documentación especificados.

CodeCommentStatement()

Inicializa una nueva instancia de la clase CodeCommentStatement.

public:
 CodeCommentStatement();
public CodeCommentStatement();
Public Sub New ()

Se aplica a

CodeCommentStatement(CodeComment)

Inicializa una nueva instancia de la CodeCommentStatement clase utilizando el comentario especificado.

public:
 CodeCommentStatement(System::CodeDom::CodeComment ^ comment);
public CodeCommentStatement(System.CodeDom.CodeComment comment);
new System.CodeDom.CodeCommentStatement : System.CodeDom.CodeComment -> System.CodeDom.CodeCommentStatement
Public Sub New (comment As CodeComment)

Parámetros

comment
CodeComment

que CodeComment indica el comentario.

Se aplica a

CodeCommentStatement(String)

Inicializa una nueva instancia de la CodeCommentStatement clase utilizando el texto especificado como contenido.

public:
 CodeCommentStatement(System::String ^ text);
public CodeCommentStatement(string text);
new System.CodeDom.CodeCommentStatement : string -> System.CodeDom.CodeCommentStatement
Public Sub New (text As String)

Parámetros

text
String

Contenido del comentario.

Se aplica a

CodeCommentStatement(String, Boolean)

Inicializa una nueva instancia de la CodeCommentStatement clase utilizando el texto y la marca de comentario de documentación especificados.

public:
 CodeCommentStatement(System::String ^ text, bool docComment);
public CodeCommentStatement(string text, bool docComment);
new System.CodeDom.CodeCommentStatement : string * bool -> System.CodeDom.CodeCommentStatement
Public Sub New (text As String, docComment As Boolean)

Parámetros

text
String

Contenido del comentario.

docComment
Boolean

true si el comentario es un comentario de documentación; de lo contrario, false.

Ejemplos

En el ejemplo de código siguiente se muestra el uso del CodeCommentStatement(String, Boolean) constructor para crear una instrucción de comentario que se usará como campo de comentario XML. Este ejemplo forma parte de un ejemplo más grande que se muestra a continuación.

// Declare a new code entry point method.
CodeEntryPointMethod start = new CodeEntryPointMethod();
start.Comments.Add(new CodeCommentStatement("<summary>", true));
start.Comments.Add(new CodeCommentStatement(
    "Main method for HelloWorld application.", true));
start.Comments.Add(new CodeCommentStatement(
    @"<para>Add a new paragraph to the description.</para>", true));
start.Comments.Add(new CodeCommentStatement("</summary>", true));
' Declare a new code entry point method.
Dim start As New CodeEntryPointMethod()
start.Comments.Add(New CodeCommentStatement("<summary>", True))
start.Comments.Add(New CodeCommentStatement( _
    "Main method for HelloWorld application.", True))
start.Comments.Add(New CodeCommentStatement( _
    "<para>Add a new paragraph to the description.</para>", True))
start.Comments.Add(New CodeCommentStatement("</summary>", True))

En el ejemplo de código siguiente se muestra la creación de una sencilla aplicación de consola de "Hola mundo" y la generación de un archivo de documentación XML para la aplicación compilada.

using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.IO;
using System.Text.RegularExpressions;

namespace BasicCodeDomApp
{
    class Program
    {
        static string providerName = "cs";
        static string sourceFileName = "test.cs";
        static void Main(string[] args)
        {
            CodeDomProvider provider = CodeDomProvider.CreateProvider(providerName);

            LogMessage("Building CodeDOM graph...");

            CodeCompileUnit cu = new CodeCompileUnit();

            cu = BuildHelloWorldGraph();

            StreamWriter sourceFile = new StreamWriter(sourceFileName);
            provider.GenerateCodeFromCompileUnit(cu, sourceFile, null);
            sourceFile.Close();

            CompilerParameters opt = new CompilerParameters(new string[]{
                                      "System.dll" });
            opt.GenerateExecutable = true;
            opt.OutputAssembly = "HelloWorld.exe";
            opt.TreatWarningsAsErrors = true;
            opt.IncludeDebugInformation = true;
            opt.GenerateInMemory = true;
            opt.CompilerOptions = "/doc:HelloWorldDoc.xml";

            CompilerResults results;

            LogMessage("Compiling with " + providerName);
            results = provider.CompileAssemblyFromFile(opt, sourceFileName);

            OutputResults(results);
            if (results.NativeCompilerReturnValue != 0)
            {
                LogMessage("");
                LogMessage("Compilation failed.");
            }
            else
            {
                LogMessage("");
                LogMessage("Demo completed successfully.");
            }
            File.Delete(sourceFileName);
        }

        // Build a Hello World program graph using System.CodeDom types.
        public static CodeCompileUnit BuildHelloWorldGraph()
        {
            // Create a new CodeCompileUnit to contain
            // the program graph.
            CodeCompileUnit compileUnit = new CodeCompileUnit();

            // Declare a new namespace called Samples.
            CodeNamespace samples = new CodeNamespace("Samples");
            // Add the new namespace to the compile unit.
            compileUnit.Namespaces.Add(samples);

            // Add the new namespace import for the System namespace.
            samples.Imports.Add(new CodeNamespaceImport("System"));

            // Declare a new type called Class1.
            CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1");

            class1.Comments.Add(new CodeCommentStatement("<summary>", true));
            class1.Comments.Add(new CodeCommentStatement(
                "Create a Hello World application.", true));
            class1.Comments.Add(new CodeCommentStatement("</summary>", true));
            class1.Comments.Add(new CodeCommentStatement(
                @"<seealso cref=" + '"' + "Class1.Main" + '"' + "/>", true));

            // Add the new type to the namespace type collection.
            samples.Types.Add(class1);

            // Declare a new code entry point method.
            CodeEntryPointMethod start = new CodeEntryPointMethod();
            start.Comments.Add(new CodeCommentStatement("<summary>", true));
            start.Comments.Add(new CodeCommentStatement(
                "Main method for HelloWorld application.", true));
            start.Comments.Add(new CodeCommentStatement(
                @"<para>Add a new paragraph to the description.</para>", true));
            start.Comments.Add(new CodeCommentStatement("</summary>", true));

            // Create a type reference for the System.Console class.
            CodeTypeReferenceExpression csSystemConsoleType =
                new CodeTypeReferenceExpression("System.Console");

            // Build a Console.WriteLine statement.
            CodeMethodInvokeExpression cs1 = new CodeMethodInvokeExpression(
                csSystemConsoleType, "WriteLine",
                new CodePrimitiveExpression("Hello World!"));

            // Add the WriteLine call to the statement collection.
            start.Statements.Add(cs1);

            // Build another Console.WriteLine statement.
            CodeMethodInvokeExpression cs2 = new CodeMethodInvokeExpression(
                csSystemConsoleType, "WriteLine", new CodePrimitiveExpression(
                "Press the ENTER key to continue."));

            // Add the WriteLine call to the statement collection.
            start.Statements.Add(cs2);

            // Build a call to System.Console.ReadLine.
            CodeMethodInvokeExpression csReadLine =
                new CodeMethodInvokeExpression(csSystemConsoleType, "ReadLine");

            // Add the ReadLine statement.
            start.Statements.Add(csReadLine);

            // Add the code entry point method to
            // the Members collection of the type.
            class1.Members.Add(start);

            return compileUnit;
        }
        static void LogMessage(string text)
        {
            Console.WriteLine(text);
        }

        static void OutputResults(CompilerResults results)
        {
            LogMessage("NativeCompilerReturnValue=" +
                results.NativeCompilerReturnValue.ToString());
            foreach (string s in results.Output)
            {
                LogMessage(s);
            }
        }
    }
}
Imports System.CodeDom
Imports System.CodeDom.Compiler
Imports System.IO
Imports System.Text.RegularExpressions

Class Program
    Private Shared providerName As String = "vb"
    Private Shared sourceFileName As String = "test.vb"

    Shared Sub Main(ByVal args() As String)
        Dim provider As CodeDomProvider = _
            CodeDomProvider.CreateProvider(providerName)

        LogMessage("Building CodeDOM graph...")

        Dim cu As New CodeCompileUnit()

        cu = BuildHelloWorldGraph()

        Dim sourceFile As New StreamWriter(sourceFileName)

        LogMessage("Generating code...")
        provider.GenerateCodeFromCompileUnit(cu, sourceFile, Nothing)
        sourceFile.Close()

        Dim opt As New CompilerParameters(New String() {"System.dll"})
        opt.GenerateExecutable = True
        opt.OutputAssembly = "HelloWorld.exe"
        opt.TreatWarningsAsErrors = True
        opt.IncludeDebugInformation = True
        opt.GenerateInMemory = True
        opt.CompilerOptions = "/doc"

        Dim results As CompilerResults

        LogMessage(("Compiling with " & providerName))
        results = provider.CompileAssemblyFromFile(opt, sourceFileName)

        OutputResults(results)
        If results.NativeCompilerReturnValue <> 0 Then
            LogMessage("")
            LogMessage("Compilation failed.")
        Else
            LogMessage("")
            LogMessage("Demo completed successfully.")
        End If
        File.Delete(sourceFileName)

    End Sub

    ' Build a Hello World program graph using 
    ' System.CodeDom types.
    Public Shared Function BuildHelloWorldGraph() As CodeCompileUnit
        ' Create a new CodeCompileUnit to contain 
        ' the program graph.
        Dim compileUnit As New CodeCompileUnit()

        ' Declare a new namespace called Samples.
        Dim samples As New CodeNamespace("Samples")
        ' Add the new namespace to the compile unit.
        compileUnit.Namespaces.Add(samples)

        ' Add the new namespace import for the System namespace.
        samples.Imports.Add(New CodeNamespaceImport("System"))

        ' Declare a new type called Class1.
        Dim class1 As New CodeTypeDeclaration("Class1")

        class1.Comments.Add(New CodeCommentStatement("<summary>", True))
        class1.Comments.Add(New CodeCommentStatement( _
            "Create a Hello World application.", True))
        class1.Comments.Add(New CodeCommentStatement("</summary>", True))
        class1.Comments.Add(New CodeCommentStatement( _
            "<seealso cref=" & ControlChars.Quote & "Class1.Main" & _
            ControlChars.Quote & "/>", True))

        ' Add the new type to the namespace type collection.
        samples.Types.Add(class1)

        ' Declare a new code entry point method.
        Dim start As New CodeEntryPointMethod()
        start.Comments.Add(New CodeCommentStatement("<summary>", True))
        start.Comments.Add(New CodeCommentStatement( _
            "Main method for HelloWorld application.", True))
        start.Comments.Add(New CodeCommentStatement( _
            "<para>Add a new paragraph to the description.</para>", True))
        start.Comments.Add(New CodeCommentStatement("</summary>", True))
        ' Create a type reference for the System.Console class.
        Dim csSystemConsoleType As New CodeTypeReferenceExpression( _
            "System.Console")

        ' Build a Console.WriteLine statement.
        Dim cs1 As New CodeMethodInvokeExpression(csSystemConsoleType, _
            "WriteLine", New CodePrimitiveExpression("Hello World!"))

        ' Add the WriteLine call to the statement collection.
        start.Statements.Add(cs1)

        ' Build another Console.WriteLine statement.
        Dim cs2 As New CodeMethodInvokeExpression(csSystemConsoleType, _
            "WriteLine", New CodePrimitiveExpression( _
            "Press the ENTER key to continue."))

        ' Add the WriteLine call to the statement collection.
        start.Statements.Add(cs2)

        ' Build a call to System.Console.ReadLine.
        Dim csReadLine As New CodeMethodInvokeExpression( _
            csSystemConsoleType, "ReadLine")

        ' Add the ReadLine statement.
        start.Statements.Add(csReadLine)

        ' Add the code entry point method to
        ' the Members collection of the type.
        class1.Members.Add(start)

        Return compileUnit

    End Function 'BuildHelloWorldGraph

    Shared Sub LogMessage(ByVal [text] As String)
        Console.WriteLine([text])

    End Sub

    Shared Sub OutputResults(ByVal results As CompilerResults)
        LogMessage(("NativeCompilerReturnValue=" & _
            results.NativeCompilerReturnValue.ToString()))
        Dim s As String
        For Each s In results.Output
            LogMessage(s)
        Next s

    End Sub
End Class

Comentarios

Si el docComment parámetro es true, CodeCommentStatement es un comentario de documentación y el comentario se estructura mediante caracteres delimitadores triples. Por ejemplo, en C# el comentario es "///", en Visual Basic "'''". Los comentarios de documentación se usan para identificar un campo de comentario XML, como un tipo o un resumen de miembros identificado por el <summary> elemento.

Se aplica a