Console.Beep メソッド

定義

本体のスピーカーからビープ音の音を再生します。

オーバーロード

名前 説明
Beep()

本体のスピーカーからビープ音の音を再生します。

Beep(Int32, Int32)

本体のスピーカーを通して、指定した周波数と継続時間のビープ音の音を再生します。

Beep()

本体のスピーカーからビープ音の音を再生します。

public:
 static void Beep();
public static void Beep();
static member Beep : unit -> unit
Public Shared Sub Beep ()

例外

このメソッドは、ユーザー インターフェイスへのアクセスを許可しないサーバー (SQL Server など) で実行されました。

次の例では、 Beep メソッドを示します。 この例では、コマンド ライン引数として 1 ~ 9 の数値を受け取り、その回数だけビープ音を再生します。

// This example demonstrates the Console.Beep() method.
using System;

class Sample
{
    public static void Main(String[] args)
    {
    int x = 0;
//
    if ((args.Length == 1) &&
        (Int32.TryParse(args[0], out x)) &&
        ((x >= 1) && (x <= 9)))
        {
        for (int i = 1; i <= x; i++)
            {
            Console.WriteLine("Beep number {0}.", i);
            Console.Beep();
            }
        }
    else
        {
            Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.");
        }
    }
}
/*
This example produces the following results:

>beep
Usage: Enter the number of times (between 1 and 9) to beep

>beep 9
Beep number 1.
Beep number 2.
Beep number 3.
Beep number 4.
Beep number 5.
Beep number 6.
Beep number 7.
Beep number 8.
Beep number 9.

*/
// This example demonstrates the Console.Beep() method.
open System

[<EntryPoint>]
let main args =
    if args.Length = 1 then
        match Int32.TryParse args[0] with
        | true, x when x >= 1 && x <= 9 ->
            for i = 1 to x do
                Console.WriteLine $"Beep number {i}."
                Console.Beep()
        | _ ->
            Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep." 
    else
        Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep."

    0

// This example produces the following results:

// >beep
// Usage: Enter the number of times (between 1 and 9) to beep

// >beep 9
// Beep number 1.
// Beep number 2.
// Beep number 3.
// Beep number 4.
// Beep number 5.
// Beep number 6.
// Beep number 7.
// Beep number 8.
// Beep number 9.
' This example demonstrates the Console.Beep() method.
Class Sample
   Public Shared Sub Main(args() As String)
      Dim x As Integer = 0
      Dim i As Integer
      '
      If      (args.Length = 1) _
      AndAlso (Int32.TryParse(args(0), x) = True) _
      AndAlso ((x >= 1) AndAlso (x <= 9)) Then
         For i = 1 To x
            Console.WriteLine("Beep number {0}.", i)
            Console.Beep()
         Next i
      Else
         Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.")
      End If
   End Sub
End Class
'
'This example produces the following results:
'
'>beep
'Usage: Enter the number of times (between 1 and 9) to beep
'
'>beep 9
'Beep number 1.
'Beep number 2.
'Beep number 3.
'Beep number 4.
'Beep number 5.
'Beep number 6.
'Beep number 7.
'Beep number 8.
'Beep number 9.
'

注釈

既定では、ビープ音は 200 ミリ秒の間、800 ヘルツの周波数で再生されます。

Beep は、Windows Beep 関数への呼び出しをラップします。 BeepがWindows 7前にWindowsのバージョンでサウンドを生成するかどうかは、8254 プログラム可能な間隔タイマー チップの有無によって異なります。 Windows 7以降は、既定のサウンド デバイスによって異なります。

適用対象

Beep(Int32, Int32)

本体のスピーカーを通して、指定した周波数と継続時間のビープ音の音を再生します。

public:
 static void Beep(int frequency, int duration);
public static void Beep(int frequency, int duration);
static member Beep : int * int -> unit
Public Shared Sub Beep (frequency As Integer, duration As Integer)

パラメーター

frequency
Int32

37 から 32767 ヘルツまでのビープ音の頻度。

duration
Int32

ビープ音の継続時間をミリ秒単位で測定します。

例外

frequency が 37 未満または 32767 ヘルツを超えています。

-または-

duration が 0 以下です。

このメソッドは、コンソールへのアクセスを許可しないサーバー (SQL Server など) で実行されました。

現在のオペレーティング システムは Windows ではありません。

この例では、本体のスピーカーから曲の最初のいくつかのノートを再生して、 Beep 方法を示します。

// This example demonstrates the Console.Beep(Int32, Int32) method
using System;
using System.Threading;

class Sample
{
    public static void Main()
    {
// Declare the first few notes of the song, "Mary Had A Little Lamb".
    Note[] Mary =
        {
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.GbelowC, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.B, Duration.HALF),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.A, Duration.QUARTER),
        new Note(Tone.A, Duration.HALF),
        new Note(Tone.B, Duration.QUARTER),
        new Note(Tone.D, Duration.QUARTER),
        new Note(Tone.D, Duration.HALF)
        };
// Play the song
    Play(Mary);
    }

// Play the notes in a song.
    protected static void Play(Note[] tune)
    {
    foreach (Note n in tune)
        {
        if (n.NoteTone == Tone.REST)
            Thread.Sleep((int)n.NoteDuration);
        else
            Console.Beep((int)n.NoteTone, (int)n.NoteDuration);
        }
    }

// Define the frequencies of notes in an octave, as well as
// silence (rest).
    protected enum Tone
    {
    REST   = 0,
    GbelowC = 196,
    A      = 220,
    Asharp = 233,
    B      = 247,
    C      = 262,
    Csharp = 277,
    D      = 294,
    Dsharp = 311,
    E      = 330,
    F      = 349,
    Fsharp = 370,
    G      = 392,
    Gsharp = 415,
    }

// Define the duration of a note in units of milliseconds.
    protected enum Duration
    {
    WHOLE     = 1600,
    HALF      = WHOLE/2,
    QUARTER   = HALF/2,
    EIGHTH    = QUARTER/2,
    SIXTEENTH = EIGHTH/2,
    }

// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
    protected struct Note
    {
    Tone     toneVal;
    Duration durVal;

// Define a constructor to create a specific note.
    public Note(Tone frequency, Duration time)
        {
        toneVal = frequency;
        durVal  = time;
        }

// Define properties to return the note's tone and duration.
    public Tone NoteTone { get{ return toneVal; } }
    public Duration NoteDuration { get{ return durVal; } }
    }
}
/*
This example produces the following results:

This example plays the first few notes of "Mary Had A Little Lamb"
through the console speaker.
*/
// This example demonstrates the Console.Beep(Int32, Int32) method
open System
open System.Threading

// Define the frequencies of notes in an octave, as well as
// silence (rest).
type Tone =
    | REST    = 0
    | GbelowC = 196
    | A       = 220
    | Asharp  = 233
    | B       = 247
    | C       = 262
    | Csharp  = 277
    | D       = 294
    | Dsharp  = 311
    | E       = 330
    | F       = 349
    | Fsharp  = 370
    | G       = 392
    | Gsharp  = 415

// Define the duration of a note in units of milliseconds.
type Duration =
    | WHOLE     = 1600
    | HALF      = 800
    | QUARTER   = 400
    | EIGHTH    = 200
    | SIXTEENTH = 100

// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
[<Struct>]
type Note =
    { Tone: Tone
      Duration: Duration }

// Play the notes in a song.
let play tune =
    for n in tune do
        if n.Tone = Tone.REST then
            Thread.Sleep(int n.Duration)
        else
            Console.Beep(int n.Tone, int n.Duration)

// Declare the first few notes of the song, "Mary Had A Little Lamb".
let mary =
    [ { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.GbelowC; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.B; Duration = Duration.HALF }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.QUARTER }
      { Tone = Tone.A; Duration = Duration.HALF }
      { Tone = Tone.B; Duration = Duration.QUARTER }
      { Tone = Tone.D; Duration = Duration.QUARTER }
      { Tone = Tone.D; Duration = Duration.HALF } ]

// Play the song
play mary

// This example plays the first few notes of "Mary Had A Little Lamb"
// through the console speaker.
' This example demonstrates the Console.Beep(Int32, Int32) method
Imports System.Threading

Class Sample
   Public Shared Sub Main()
      ' Declare the first few notes of the song, "Mary Had A Little Lamb".
      Dim Mary As Note() =  { _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.GbelowC, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.B, Duration.HALF), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.A, Duration.QUARTER), _
            New Note(Tone.A, Duration.HALF), _
            New Note(Tone.B, Duration.QUARTER), _
            New Note(Tone.D, Duration.QUARTER), _
            New Note(Tone.D, Duration.HALF)}
      ' Play the song
      Play(Mary)
   End Sub
   
   ' Play the notes in a song.
   Protected Shared Sub Play(tune() As Note)
      Dim n As Note
      For Each n In  tune
         If n.NoteTone = Tone.REST Then
            Thread.Sleep(CInt(n.NoteDuration))
         Else
            Console.Beep(CInt(n.NoteTone), CInt(n.NoteDuration))
         End If
      Next n
   End Sub
   ' Define the frequencies of notes in an octave, as well as 
   ' silence (rest).
   
   Protected Enum Tone
      REST = 0
      GbelowC = 196
      A = 220
      Asharp = 233
      B = 247
      C = 262
      Csharp = 277
      D = 294
      Dsharp = 311
      E = 330
      F = 349
      Fsharp = 370
      G = 392
      Gsharp = 415
   End Enum 'Tone
   
   ' Define the duration of a note in units of milliseconds.
   
   Protected Enum Duration
      WHOLE = 1600
      HALF = WHOLE / 2
      QUARTER = HALF / 2
      EIGHTH = QUARTER / 2
      SIXTEENTH = EIGHTH / 2
   End Enum 'Duration
   
   ' Define a note as a frequency (tone) and the amount of 
   ' time (duration) the note plays.
   Protected Structure Note
      Private toneVal As Tone
      Private durVal As Duration
      
      ' Define a constructor to create a specific note.
      Public Sub New(frequency As Tone, time As Duration)
         toneVal = frequency
         durVal = time
      End Sub
      
      ' Define properties to return the note's tone and duration.
      Public ReadOnly Property NoteTone() As Tone
         Get
            Return toneVal
         End Get
      End Property
      
      Public ReadOnly Property NoteDuration() As Duration
         Get
            Return durVal
         End Get
      End Property
   End Structure 'Note '
'This example produces the following results:
'
'This example plays the first few notes of "Mary Had A Little Lamb" 
'through the console speaker.
'
End Class

注釈

Beep は、Windows Beep 関数への呼び出しをラップします。 BeepがWindows 7前にWindowsのバージョンでサウンドを生成するかどうかは、8254 プログラム可能な間隔タイマー チップの有無によって異なります。 Windows 7以降は、既定のサウンド デバイスによって異なります。

適用対象